9 Sep. 2016:

"Memetic children" are people whom your ideas influence. Of course, these people can go on to influence you as well, making you their memetic child. As a result, you can be your own memetic grandpa (or grandma).

10 Feb. 2013:

Ruairi: "I don't know nuthin' about crabs!:O"
Brian: "Oh, don't be crabby, Ruairi. You have lobs-ter talk about. Don't clam up your knowledge and cl-oyster your ideas. That would be shellfish of you. You're usually not prawn to shyness."


What do you call someone who can’t wait to leave the hospital after an operation? An impatient inpatient.

Hominy (maize)10 Oct. 2011:

Ants were looking for a new home. They came across maize kernels that had been spilled on the floor. One said to the others: “Let’s all live in hominy together.”


Peach cake is weird monkeys

When I was about ~8 years old, I often visited the house of some friends. One of the many games we played was something we apparently invented (though probably it has been invented many times). The idea was to take a chain of N people and generate an N-word sentence. The first person invents a word. S/he whispers it to the second person, who then picks a word that could naturally follow the first word in a sentence. For instance, if the first word is "Peach", the second could be "cake" to make the phrase "Peach cake". The second person whispers only his/her word to the third person, who picks a word that could follow only the second word, without knowing the first. For instance, if the second word is "cake", the third word could be "is" to make "cake is". And so on. On our first round of the game, we produced the sentence "Peach cake is weird* monkeys", and that's what we named the game thenceforth. (*Actually, the word wasn't "weird" but something else that's not very politically correct.)

This game can be seen as generative sentence production from a bigram language model in which each successive word is picked to have a high value of P(next_word | previous_word).